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Technical Artist - LondonDeadline

CCP Games

CCP Games

IT
Posted on Thursday, June 22, 2023

Technical Artist

London - Full time

CCP is looking for a Technical Artist to join our team in London and help build worlds and tools for our newly announced online tactical sci-fi shooter set in the New Eden universe.

The successful candidate will join the Tech art team. You will be hands on with gathering the requirements needed to support our Art and Environment Team, coming up with plans, creating pipelines and implementing solutions. Your main goal is to provide the team with the support they need to create beautiful, interesting and optimized worlds.

Who are we?

CCP Games originates from Iceland but has a long history of bringing people together from all corners of the world. We know that in order to build a successful alliance we need people from various backgrounds with unique experiences to help us grow.

We believe diversity is a strength and are looking for talents across the board. We are passionate about expanding our world and unlocking new opportunities within New Eden, and we are constantly on the lookout for ways to deepen the player experience.

CCP Games has a truly unique offering when it comes to culture and vibe.

Perhaps originating from, and has often been referred to as ‚the Icelandic effect‘. Our core values are Excellence, Courage, Unity and Honesty, and we favour authenticity and candid approaches. We understand that in order for our team to be happy and healthy they need to be heard, supported and valued. We make this a priority by offering frequent 121s, AMAs with upper management, competitive salary, flexible working hours, family-friendly work environment, remote opportunities, free meals, insurance, medical and an Employer contributory pension plan.

Position summary

As a technical artist you will work closely with Art, Design, VFX, Lighting and Rendering, and play a pivotal role in bridging the gaps across these disciplines. You will do this by assisting the Tech art team in developing tools and solutions that are user friendly, optimized and performant.

Your responsibilities

- Collaborate closely with artists, designers and engineers to develop tools and workflows that enchance our pipeline and elevate the visual quality of our game.

- Work with Tech art, rendering and engineering to identify and resolve performance bottlenecks

- Provide technical support to artists and designers, assisting them in troubleshooting and problem solving related to tool integration and rendering.

- Create and maintain shaders and materials for art and VFX

What you bring

- 3+ years of experience working either as a technical artist or a tools programmer in a professional setting (shipped titles not a must)

- Demonstratable skills using Blueprints

- Demonstratable skills using the UE material graph editor

- Demonstratable skills using C++. Experience with C++ withing UE a plus

- Experience with Python

- Experience with at least one DCC package (Maya, 3DS Max, Blender, Houdini)

- Excellent communication and documentation skills

- Experience with HLSL/GLSL a plus

- Experience working with Niagara a plus

- Experience working with Landmass/Landscapes a plus

What we bring

· An opportunity to work with a highly experienced and ambitious multicultural team on an exciting new title

· A structured and supportive environment that aims to help you learn and grow

· Remote work supports

· Free breakfasts, lunches, drinks and snacks in the studio

· A family-friendly work environment with flexible work hours

· Enhanced family leave policies

· Employer contributory pension plan

· Life insurance

· Private medical and dental for both you and your family

· Quarterly and annual bonus scheme

· 25 days of holiday