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Lighting Artist (Contract)

Theorycraft Games

Theorycraft Games

Remote
Posted 6+ months ago
As a Lighting Artist, you'll be creating engaging, visually stunning locations and supporting our delightful environments in Project Loki. You have an eye for visual fidelity, optimization, and lighting that empower the player.
If you’re a Lighting Artist who wants to help us build faster and think our culture sounds good, we would love to hear from you.

Ideally, you have:

  • Extensive experience lighting stylized and realistic environment (both outdoor and indoor settings)
  • Strong understanding and experience working with a PBR pipeline, including collaborating with other artists to setup initial material and overall value calibration
  • Strong color theory and composition knowledge
  • Extensive experience with Unreal engine 5, including its different new lighting pipelines and constraints
  • Strong and pro-active communication in a remote environment
  • Comfortable writing pipeline documentation used by other artists

Bonus points for:

  • Previous experience working on next-generation top-down game
We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while we’re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. We’re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.
Theorycraft offers competitive base salaries and generous equity packages for full-time employees. As a pre-revenue startup, our base salary range for all roles, including this one, is $80k-$225k. Final base salary will be determined by an array of factors including internal equity, job related knowledge, skills, and work experience.
This position is a fixed term contract, with an estimated length of 6-12 months, depending on business needs.
We are a small team with big ambitions. We are hungry and want to win. We want to stay small, move fast, and ship early (while we’re still embarrassed). Whenever possible we opt to buy vs. build and we view game development as our craft - not our specialized sub-disciplines. We’re looking for people who thrive with a lot of freedom and responsibility; who wear a lot of different hats comfortably; and who are always, always acting on behalf of the player.
A key aspect of our compensation philosophy is that value creation should be aligned with rewards. Right now this means that equity is a significant portion of every full-time employee’s compensation and in the future we will look at tools like performance based bonuses and profit sharing. What will always be true is that if we win, we win together. Theorycraft offers competitive base salaries and generous equity packages for full-time employees. As a pre-revenue startup, our base salary range for all roles, including this one, is $80k-$225k. Final base salary will be determined by an array of factors including internal equity, job related knowledge, skills, and work experience. In addition to a competitive base salary and equity, employees at Theorycraft will receive all of our other great benefits and perks, including unlimited, open PTO, health, vision, dental insurance for you and your family, and an annual game budget.
We believe that people on our team should live their best lives while doing their best work (and that these should complement each other!). Therefore we’ve committed to distributed work (within 3 timezones of PST), with regular, in-person meetups to stay connected as a team. We support families and all of the unpredictability children can bring (especially when working from home). We offer unlimited, open PTO, competitive base salary, health, vision, dental insurance for you and your family, an annual game budget, and, of course, equity as a way to ensure that we all succeed together.